AP Physics C: Mechanics Unit 1: Kinematics

Kinematics with calculus: position, velocity and acceleration are linked by derivatives and integrals, so motion with changing acceleration is fair game. This unit covers vectors in unit-vector notation, instantaneous rates, graphs, reference frames and motion in two dimensions, the language for every later unit in Physics C.

1.1 Scalars and Vectors

Scalars have magnitude only; vectors have magnitude and direction. Vectors can be written as a magnitude and direction or in unit-vector notation, A = Aₓî + A_yĵ + A_zk̂, and a resultant is found by adding components.

1.2 Displacement, Velocity, and Acceleration

Displacement is change in position; average velocity and acceleration use the start and end states. As the interval shrinks to zero they become instantaneous: v = dx/dt and a = dv/dt. Differentiate to go from position to velocity to acceleration; integrate to go back.

1.3 Representing Motion

Motion can be shown with diagrams, graphs, equations and words. For constant acceleration, three kinematic equations apply (g = 10 m/s² near Earth). Slopes of x–t and v–t graphs give v and a; areas under v–t and a–t graphs give Δx and Δv.

1.4 Reference Frames and Relative Motion

What an observer measures depends on their reference frame. Velocities convert between frames by vector addition; all inertial frames measure the same acceleration. Frames are inertial unless stated otherwise.

1.5 Motion in Two or Three Dimensions

Motion in 2-D or 3-D splits into independent 1-D components that share time; velocity and acceleration can differ by direction and need not be uniform. A projectile has zero horizontal acceleration and constant vertical acceleration. 2-D motion is quantitative; 3-D is qualitative.